Use case: stylized-concept
Asset type: transparent RGBA sprite atlas for an offline dark fantasy tabletop board game; four independent sprites for CSS animation and compositing.
Canvas: exactly 1536 x 1536 pixels, square PNG with genuine alpha transparency. EXACT regular 2-column x 2-row equal-cell layout. Each of the four cells is 768 x 768 pixels. Invisible boundaries at x=768 and y=768. One fully isolated sprite per cell, centered within its own cell with 10–15% transparent padding. No overlap, no borders, no lines, no labels, no text. All empty pixels fully transparent, with natural partial-alpha antialiasing and effect edges. Do not paint a checkerboard or any opaque background.
Style/medium: consistent high-quality hand-painted resin miniatures for a dark fantasy tabletop game. Dark stone, rich brass, golden amber highlights, detailed sculpted surfaces, readable silhouettes at small game-board scale. Near-overhead three-quarter tabletop camera for physical objects.
TOP LEFT cell (x=0–767, y=0–767): a slender standing medieval wooden path torch. Ornate small iron/brass brazier cup at its top, narrow wooden shaft, and short round stone foot. Completely UNLIT: NO flame, NO fire, NO smoke. Torch centered horizontally. Top of brazier about 25% down this cell, stone foot about 87% down this cell. Isolated standalone miniature in the near-overhead three-quarter camera.
TOP RIGHT cell (x=768–1535, y=0–767): isolated warm golden-orange fire flame plume ONLY. Bright creamy-yellow heart, soft transparent glowing edges. Centered in its cell, flame fills about 65% of cell. No wood, torch, brazier, buildings, ground, objects or solid backdrop.
BOTTOM LEFT cell (x=0–767, y=768–1535): wide chunky charcoal-rock dragon cave miniature, dramatic arched cave mouth. A curled burgundy dragon is partly visible inside guarding a small pile of gold coins, faint gold glowing eyes, warm firelit cave interior. Worn stone steps lead into the cave mouth. Small horns on the rocky cave roof. Standalone cave entirely contained within its own cell with transparent padding. Same near-overhead three-quarter tabletop camera. Strong readable silhouette for small display on a game board. No external smoke or surrounding scenery.
BOTTOM RIGHT cell (x=768–1535, y=768–1535): a softly curling semi-transparent gray/umber smoke plume ONLY, rising upward. Genuine partially transparent smoke on actual alpha transparency. Wispy edges, opaque enough to remain visible over dark terrain. Centered with transparent padding. No fire, ground, source, torch, props or backdrop.
Constraints: Exactly four separate isolated sprites in exactly the stated four equal cells. Preserve each cell's clear transparent margin. No extra objects, text, logos, watermarks, grid lines, drop-shadow background panels, checkerboard, opaque backdrop, or environmental scene. Make a single atlas image.
