Built-in imagegen, 2026-10-02. Style references: existing generated Dragon's Table scene and treasure table. New atlas, not an edit to either reference. Full prompt:

Create a production-ready transparent-background raster sprite atlas for the offline fantasy tabletop game Winter Garden Ledger. Use the attached tavern painting ONLY as a style reference (cozy realistic miniature fantasy cooking, warm amber lantern lighting); do not reproduce the scene. Use attached wooden table ONLY as a lighting/material context, do NOT include a background table. Wide 2:1 canvas with an EXACT regular 4-column by 2-row grid of eight equal square cells. No grid lines, no captions, no letters, no numbers. Each cell contains one isolated distinct top-down game object with its whole silhouette, generous transparent margin, consistent camera directly overhead, detailed realistic textures, restrained very soft alpha contact shadow underneath. Cell contents in reading order: 1 one plump brown button mushroom with creamy stem visible angled slightly; 2 one vivid orange carrot slice with pale concentric core; 3 one small fresh thyme sprig with tiny green oval leaves; 4 one small golden-skinned potato; 5 one peeled ivory garlic clove; 6 one clean cubed piece of fresh red beef with a little marbling (no blood, no mess); 7 one circular heavy black cast iron stew pot viewed straight down, two small opposing loop handles left and right, entire rim visible, filled with glossy amber-brown broth, opening centered in cell with radius about 30% of cell width, pot outer width including handles about 80%, warm light highlights on iron rim, absolutely no ladle; 8 a perfectly circular glossy rich amber-brown stew liquid surface viewed straight down, radius about 40% of cell width, with subtle swirling gravy ribbons and sparse tiny herb flecks, no large chunks, no bowl or rim, transparent outside the broth disk. All eight sprites sharply readable at small game sizes, same beautiful tactile generated artwork style. The broth disk will rotate separately inside the pot, so align both circles exactly at their cell centers. Genuine RGBA alpha around all sprites, no opaque white or checkerboard rectangles. Do not merge cells or place objects crossing cell edges.
